using System;
namespace PingPong.GameEngine.Components
{

	public enum ScoringType
	{
		/// <summary>
		/// No scoring type.
		/// </summary>
		None,
		/// <summary>
		/// Score kept at the team level.
		/// </summary>
		Team,
		/// <summary>
		/// Score kept at the individual level.
		/// </summary>
		Individual
	}
}

